

But there are a lot of clues about how to do this - from the icons as you enter each section, to the opening sequence where I believe it spells out and translates a lot of content for you (haven't tested this - way too lazy to do so). Guessing this is going to get worse later I'll probably just look it up if so. So far, there have only been one or two small puzzles requiring this be done, and (I think) limited to the numbers 1 through 9. * I don't like translating in-game ciphers. But there is so much branching and intertwining and backtracking involved. When puzzles are largely contained to one section of the map then it's not too difficult.

but makes the game progressively more difficult the further you go.

It's complex and borders on more than I can mentally keep track of. * The world of La-Mulana is rich and sprawling and nuanced - maybe too much so.
La mulana space capster ii software#
I don't think that I have the right software yet, although I think I know where to buy it if I can get some more cash. but I don't know how to consistently get that fairy to appear (my RNG almost always gives the healing fairy - nice, but rarely what I need). I think that I should be using the Item Fairy to force increased drops. Grinding up by the waterfall remains a good option, but at some point as I made progress it dried up and they won't drop blocks anymore so buying is the only option. I asked before how people get enough weights for triggers. The brute force method, where you just keep pushing ahead and hoping to stumble into a solution, just won't carry you very far in the game. That's not saying there are no moments of BS to be found in the game - there are - but in most cases, after I found the answer I could look back and understand how I should have been able to figure things out. One small thing was different, and needed to be found and scanned to unlock the next step. In reality, it ended up being another moment where I just needed to stop moving and take time to observe my surroundings carefully. but now I know that was only because I couldn't find the answer.

At that time, it seemed like a BS puzzle to move any further. * Last time playing, I got stuck after exposing the truth about Eden. So I've made it further than ever before, making use of the La-Mulana wiki ( ) for answers when I got stuck. Like the one i had when i discovered bronze mirror. When you talk about your experience in these games you might say things like: "i talked to Malon and did a trading quest until i got Roc's feather" or "i played as Lost, got Cricket's Head and several Tears Up pills and killed Ultra Greed " - sounds like gibberish to people who didn't played these games but to you it might mean a monumental world shattering revelation. Using a map, reading room names, examining every little detail is crucial to understanding.Ĭreating it's own vocabulary - all good games do that to certain extent. Eventually you will find repeating terms: "wise man", "fool", "courage", they codify a certain thing in La Mulana and you will have to know what they mean. "birth", "life", "death", "origin", "rebirth" all are terms in La-Mulana's made-up languages that the game constantly subtly shows to you leading to several mid-to-late puzzles where you figure out which hieroglyphs in "lamulanese" corresponds to these words.Įven beyond that - even after you translated and read the hints - you still need to figure out the text itself. But it goes even beyond these means and creates it's own made-up language. For La-Mulana one must appreciate the sheer amount of work done if nothing else (just script alone is gigantic!). The most engaging games always immerse you in their world - through lore, backstory, music, art.
